- 0 = total blank
- 1 = wrong
- 2 = mostly wrong
- 3 = mostly right
- 4 = right
- 5 = slam dunk
- WARP = Out-of-this-world ballin’ . WARP is generally about one or two orders of magnitude more powerful than a “5″. Use with great care. This will space your card very, very far out into the future.
Ironically enough, most people grade themselves too harshly. So:
- Don’t be too harsh
- Don’t grade yourself harshly on a card because you’ve had trouble with it in the past. Grade cards on a per rep basis: if you did well on the card this time around, then give yourself a high score. Surusu knows the card’s history and won’t boot it into oblivion just because you did well on it once or twice despite a troubled history
.