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How To Score Reps In Surusu, 2013 Edition

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This entry is part 1 of 2 in the series How To Score Reps In Surusu
  • 0 = total blank
  • 1 = wrong
  • 2 = mostly wrong
  • 3 = mostly right
  • 4 = right
  • 5 = slam dunk
  • WARP = Out-of-this-world ballin’ . WARP is generally about one or two orders of magnitude more powerful than a “5″. Use with great care. This will space your card very, very far out into the future.

Ironically enough, most people grade themselves too harshly. So:

  1. Don’t be too harsh :D
  2. Don’t grade yourself harshly on a card because you’ve had trouble with it in the past. Grade cards on a per rep basis: if you did well on the card this time around, then give yourself a high score. Surusu knows the card’s history and won’t boot it into oblivion just because you did well on it once or twice despite a troubled history :D .

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